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<P>Thanks for this. will ltry it as soon as I get home.<BR><BR></P></DIV>
<DIV></DIV>>From: Richard Jones <rich@annexia.org>
<DIV></DIV>>Reply-To: Greater London Linux Users Group <gllug@gllug.org.uk>
<DIV></DIV>>To: Greater London Linux Users Group <gllug@gllug.org.uk>
<DIV></DIV>>Subject: Re: [Gllug] <segmentation fault, sdl parachute deployed.>
<DIV></DIV>>Date: Fri, 5 Nov 2004 09:51:55 +0000
<DIV></DIV>>
<DIV></DIV>>On Tue, Nov 02, 2004 at 12:10:26AM +0000, Gary Pownall wrote:
<DIV></DIV>> > Hi guys, can anyone help with this?
<DIV></DIV>> >
<DIV></DIV>> > <segmentation fault, sdl parachute deployed.>
<DIV></DIV>> >
<DIV></DIV>> > I compiled and ran a game called briquolo (3d breakout clone) it worked
<DIV></DIV>> > really well for a couple of seesions but then it just died and everytime
<DIV></DIV>> > I try to fire it up I get the above error message... I've searched and
<DIV></DIV>> > searched on the web but found little to go on... any ideas?
<DIV></DIV>>
<DIV></DIV>>Not a lot to go on here. If the game dies when starting up, it's
<DIV></DIV>>likely that this is happening when reading its start up files (eg
<DIV></DIV>>``.briquolo*'' if such a file exists or a high-scores table
<DIV></DIV>>somewhere). To find out what files it's actually reading, you'll need
<DIV></DIV>>to ``strace'' the program as it starts up:
<DIV></DIV>>
<DIV></DIV>>strace -o /tmp/trace briquolo
<DIV></DIV>>
<DIV></DIV>>then examine the /tmp/trace file - start by looking at the end of the
<DIV></DIV>>file. Deleting the start-up files will probably correct the problem,
<DIV></DIV>>although you'll lose your preferences, high scores and so on.
<DIV></DIV>>
<DIV></DIV>>Rich.
<DIV></DIV>>
<DIV></DIV>>--
<DIV></DIV>>Richard Jones. http://www.annexia.org/ http://www.j-london.com/
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