[dundee] Parser howto... possibly including bisons so watch out!
Nistur
nistur at googlemail.com
Tue Feb 12 15:56:04 GMT 2008
Ok, I asked the lab assistant and he said he had used TinyXML before on
console games and it had worked very well (it's just 4 cpps and 2 headers so
fits easily) so if anyone else needs an XML parser, havea look at that.
Haven't actually used it mind, but it looks promising :) Just managed to
figure out my Makefile so it'll happily build it into my project and allow
me to create more libs to use for it
Nistur
On Feb 12, 2008 12:58 PM, Nistur <nistur at googlemail.com> wrote:
> Thanks again for the help, I think the main thing here is that I want to
> be able to work primarily on the PS2s, without transferring much from
> the computer if possible as I will have to spend some of the development
> time on the Uni machines hooked upto the PS2s there, so I'm basically
> stuck with what's on the PS2s as standard, so probably just using bison
> or yacc, or making my own (more than likely inferior) parser.
>
> Thanks still for the suggestions, if my current targets end up making me
> curl up in a corner and cry then I will probably create the parser on my
> PC and copy it over anyway
> Anyway, off to the lab with me
> Nistur
>
> Rick Moynihan wrote:
> > I've not had chance to use it yet, but have taken an interest in
> > Ragel, which has been used successfully by several projects, including
> > Mongrel, hpricot and many others... It's based on state machines and
> > will generate code for many languages including C,C++, Java, Ruby,
> > Python etc...
> >
> > http://www.cs.queensu.ca/~thurston/ragel/<http://www.cs.queensu.ca/%7Ethurston/ragel/>
> >
> > More suitable might be ANTLR, which appears to have excellent
> > documentation and even a book available. I believe this is what is
> > used by groovy, the scripting language for the JVM, and many other
> > projects. It currently generates Java, C#, C++, and Python:
> >
> > http://www.antlr.org/
> >
> > R.
> >
> > On 11/02/2008, Nistur <nistur at googlemail.com> wrote:
> >
> >> Hey, I was just wandering whether anyone had any experience making
> >> parsers. I am currently trying to make a PS2 game (using the PS2 Linux
> >> Devkit) and want to start creating config files for various things
> >> (maybe XML, maybe custom layout, yet to be decided) and have tried
> >> looking into writing my own parser function. I can't seem to find
> >> anything anywhere in the form of a guide or tutorial to give me
> >> directions. Everywhere I look says Bison.
> >> I have tried looking for Bison tutorials and come up with very little
> too.
> >> Does anyone have any experience with Bison or even have any knowledge
> on
> >> the writing of parsers?
> >>
> >> Thanks
> >> Nistur
> >>
> >> ------------------------------------------
> >> http://nistur.chaosnet.org
> >>
> >
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> >
> >
>
>
> --
> ------------------------------------------
> http://nistur.chaosnet.org
>
>
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