[Gllug] OT(ish): Advice

Sudhir Anand anand_sudhir at yahoo.co.uk
Tue Dec 10 14:41:10 UTC 2002



> -----Original Message-----
> From: gllug-admin at linux.co.uk 
> [mailto:gllug-admin at linux.co.uk]On Behalf
> Of rich at annexia.org
> Sent: 10 December 2002 13:49
> To: gllug at linux.co.uk
> Subject: Re: [Gllug] OT(ish): Advice
 
> 
<snip>

> Indeed, and why would anyone want to commit to a language which
> has only a single (real) implementation, which is heavily proprietary
> and unlikely to be standardised or cloned? You could find all 
> those skills are
> wasted at the whim of the controlling company. (This argument applies
> to Java too). Note that an implementation of C# + the useful APIs
> implies an implementation of the whole of Win32 (see this posting
> from Miguel d'Icanza: 
> http://developers.slashdot.org/comments.pl?sid=47421&cid=4852021 )
> And C# seems to be Java with some of the problems of that language
> fixed - ie. big deal.
> 
> Learn C and C++ first. There are a broad range of free and commercial
> compilers, and the languages are really standardised. Learning C will
> help you get pointers/assembly straight. Learning C++ will tell you
> what not to do when designing a language. From there you can look at
> OCaML or Haskell, Perl, Smalltalk, etc. etc.
> 

<snip>

I agree with these sentiments.
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