[Gllug] FLOSS

John Hearns john.hearns at clustervision.com
Wed Nov 5 12:02:15 UTC 2003


On Wed, 5 Nov 2003, Tethys wrote:

> Interesting. I'd been wondering what had happened to Hollywood/Film Gimp.
> Looks like this is the answer... In the process, they've gone from Film
> Gimp's 16 bits per channel up to a staggering 32 bits (128 bits per pixel
> for full RGBA). I can't off the top of my head think of a use for that
> depth of colour, even to prevent rounding errors. It'll help when treating
> greyscale images as RGB, but little else. I mean, it gives around 2 x 10^22
> times more colour data than the human eye can process. That's quite a bit...

Huw Lynes is of course the man to answer this question.

But Cinepaint handles Cineon format data (AFAIK):
http://www.cineon.com/ff_draft.php
I think you need to be able to handle 32 bit values for that.
Huw?



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