[Gllug] FLOSS

Grzegorz Jaskiewicz gj at pointblue.com.pl
Wed Nov 5 15:47:32 UTC 2003


On Wed, 5 Nov 2003, Tethys wrote:

> 
> Oh, I know about that. I'm just surprised that 16 bits per channel doesn't
> give high enough dynamic range...
It doesn't when it is 3d object texture, and if you have to put 1024 
layers on screen, alpha blended. I can give more examples, but it is not 
the case. They just want to stay as much as possible below eye resolution, 
even after all imaginable picture computations.

--
GJ 


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