[Gllug] FLOSS
Grzegorz Jaskiewicz
gj at pointblue.com.pl
Wed Nov 5 15:47:32 UTC 2003
On Wed, 5 Nov 2003, Tethys wrote:
>
> Oh, I know about that. I'm just surprised that 16 bits per channel doesn't
> give high enough dynamic range...
It doesn't when it is 3d object texture, and if you have to put 1024
layers on screen, alpha blended. I can give more examples, but it is not
the case. They just want to stay as much as possible below eye resolution,
even after all imaginable picture computations.
--
GJ
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