[Gllug] PNGs

Rich Walker rw at shadowrobot.com
Tue Feb 13 13:43:22 UTC 2007


Steven Goodwin <steev at tuls.pauken.co.uk> writes:

>
> I'd say that reducing the memory footprint (by filtering an/or other
> methods) is _especially_ on a mobile platform. Some phones have only 64K
> for the code, and graphics. The techniques necessary to get a game (for
> example) into this space are quite horrible from the software
> engineering pov. e.g. putting all code into one class, since each class
> definition adds 100+ bytes.

64k for the code and the graphics?

Go and get your games programmers a BBC micro and a copy of Frak!

Really.



-- 
rich walker         |  Shadow Robot Company | rw at shadow.org.uk
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