[Gllug] [OT] Re: VACANCY - Linux Specialist @ Visual Effects Training Facility

Joel Bernstein joel at fysh.org
Wed Oct 10 15:06:18 UTC 2007


On Wed, Oct 10, 2007 at 03:58:15PM +0100, Aaron Trevena wrote:
> On 02/10/2007, - Tethys <tethys at gmail.com> wrote:
> > As far as I can see, unrealistic management timeframes are still very much a fact of
> > life in the industry, and "crunch time" is now essentially permanent.
> 
> Yup - and you still have a queue of budding young programmers jumping
> at the chance to be games programmers. Much like acting in LA, there
> is enough fresh talent begging for a go, that it doesn't matter if you
> chew up and spit out your developers after they've burnt out.

This seems a very odd way to do business. Why are young people eager to
work on computer games if the conditions are so bad? Is there some kudos
inherent in working for Sony or EA? Am I unique in thinking that desktop
applications aren't very exciting to work on? Maybe I'm wrong and gaming
dev leads the world in developing new algorithms for 3D rendering or AI
or whatever, but it doesn't seem like a particularly interesting thing
to work on..

/joel
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