[Herts] blender uv mapping tutorial

David Honour thegoatee at tiscali.co.uk
Tue Jul 15 06:03:12 BST 2008


That's a fair point, ok, I'll try and work out how long these things
take and split accordingly.

David

On Mon, 14 Jul 2008 21:17:46 +0000
"local.linux" <local.linux at jumpstation.co.uk> wrote:

> That sounds awesome, just make sure we do not our baby that week, I
> do not want to miss it!
> 
> You might want to break it into two talks to get everything covered.
> 
> Rob
> 
> On Saturday 12 July 2008, David Honour wrote:
> > I had the same wonkiness on the cylinder, but, since I couldn't work
> > out why it was like that I gave up on trying to fix it fairly
> > promptly.
> >
> > As for the talk, sure, sounds good.
> >
> > It might be an idea to get a projector, or something that enables
> > people to see, since otherwise it's gonna be tiny.
> >
> > O.K. things I would try to cover:
> > Materials:
> > -reflection
> > -transparency
> > -subsurface scattering (v. briefly, since it's pretty odd)
> > -(and if i can get my head around it in time) Radiosity
> > Texturing:
> > -Simple:
> > --Texture autogenerator + colourband
> > --Other mapping options (normal, bump etc.)
> > --Image textures (inc Video textures if anyone is interested)
> > -UV:
> > --Unwrapping
> > --Texture paint mode
> > --External editing (gimp)
> >
> > That sound ok?
> > David
> >
> > On Fri, 11 Jul 2008 21:11:30 +0000
> >
> > "local.linux" <local.linux at jumpstation.co.uk> wrote:
> > > hi,
> > >
> > > I tried out the tutorial and was pleasantly surprised how easy it
> > > was and how well it worked. So thanks for putting that together.
> > >
> > > But the "unwrapped" cylinders side was wonky, only a little bit
> > > and I am sure I could have manually corrected it. Which seems odd
> > > as the cylinder had been added after creating a new scene and
> > > deleting the default cube.
> > >
> > > I scribbled on the exported map with the gimp "use gradient" brush
> > > and was very pleased with the result.
> > >
> > > You have opened a whole new blendery world to me.
> > >
> > > Maybe you could do a Materials and Textures talk next month ?
> > >
> > > Rob
> > >
> > > On Tuesday 17 June 2008, David Honour wrote:
> > > > Ok, here we go, it's really short and probabally awful, but, I
> > > > bothered to make it so here it is.
> > > >
> > > > http://www.mediafire.com/?xyjymxxdfmx
> > > >
> > > > I tried to send the file direct to the list but i don't think it
> > > > liked that. (On that could we get an error if it thinks its too
> > > > big, instead of nothing?)
> > > >
> > > > Anyhoo, enjoy (possibly);
> > > > David
> > > >
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