[Nottingham] Games on Linux

Graham Greenwood mr_brownstone3g at hotmail.com
Thu Nov 3 15:42:04 GMT 2005

Apples switch to intel will do nothing for non windows users.  What will 
make a diffterence is when the wine guys finish there work inplementing 
Directx 9.0 and the bits of the windows driver model required to load copy 
protection drivers so games can actually be installed/played without any 

From: Robert Hart <enxrah at nottingham.ac.uk>
>Reply-To: enxrah at nottingham.ac.uk, nottingham at mailman.lug.org.uk
>To: nottingham at mailman.lug.org.uk
>Subject: Re: [Nottingham] Games on Linux
>Date: Thu, 03 Nov 2005 15:00:26 +0000
>On Thu, 2005-11-03 at 13:31 +0000, Michael Simms wrote:
> > On Thu, 2005-11-03 at 12:46 +0000, Robert Hart wrote:
> > > On Thu, 3 Nov 2005, Simon wrote:
> > >
> > > > I was reading a website about Mac OSX for Intel when I found some
> > > > interesting information. It seems a fair few games companies are
> > > > wanting to port games to this system. Given that PowerPC macs will 
> > >
> > > I'll believe it when it happens. Surely 99.9% of the difficulty in 
> > > a game (or anything else for that matter) is down to the operating 
> > > and not the actual processors.
> >
> > Very little of the problem is actually the OS itself. Most of the issue
> > porting is to do with the libraries used. For example Direct3d vs
> > OpenGL.
>erm. Which is exactly what I meant. It's back to the definition of
>operating system discussion we had last week. I consider both directX
>and OpenGL to be part of the "OS"
>Robert Hart <enxrah at nottingham.ac.uk>
>University of Nottingham
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