[cumbria_lug] 2.6 Kernel

Adam Pigg adam at piggz.co.uk
Sat Nov 29 19:22:48 GMT 2003


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next you'll expect everyone to work from the console :)

Adam
On Saturday 29 November 2003 13:54, Michael Saunders wrote:
> On Sat, 29 Nov 2003, Adam Pigg wrote:
> > While playing mp3/ogg and compiling 4 parts of kde cvs in 4 konsole
> > sessions and using pretty much 100% cpu constantly there is very
> > little break up of the audio like there used to be in 2.4.
>
> While playing BZFlag (3D game) with high detail, compiling a kernel
> and listening to MP3s via /dev/dsp1 (game is on /dev/dsp), I never
> have _any_ stutters or glitches in the audio. And this is under
> vanilla 2.4.22 on an 800 MHz box; not exactly state of the art.
>
> Equally, doing other operations to thrash the disk, munch up memory
> and and burn the CPU never leads to audio 'skipping'.
>
> Why? IceWM...
>
> Seriously, the only people I've seen who talk about problems with
> 2.4's latency, scheduling and responsiveness are running the eye-candy
> laden bloat-tastic desktops of GNOME and KDE (or are running on
> extremely old hardware). There's so much raving about improvements in
> 2.6, but all this work is a band-aid to counter the inefficient
> design and coding of these desktops.
>
> Fix KDE and GNOME. The kernel is fine!
>
> There, enough controversy for a Saturday...
>
> Mike

- -- 
adam at piggz.co.uk
www.piggz.co.uk
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