[dundee] Programming in OpenGL
Nistur
nistur at googlemail.com
Thu Feb 21 18:49:40 GMT 2008
Hmmm, I've got a graphics programming module that I've kinda been
neglecting as we have to demonstrate it on Windoze machines and I can
never be bothered to boot 'doze...
I have finally got motivated though and decided to make an environment
similar to what we have been given, which was using the Windows API...
Thankfully our lecturer based his framework on the NeHe tutorials, which
also have a Linux copy of their tutorials handy. The problem comes in
the slight differences between NeHe and what we have. The problem I have
at the moment is that the windows stuff we have has this in it:
Image *Texture[1]; //Creates storage space for the texture
Width hieght info etc, and the data itself .
memset(Texture,0,sizeof(void *)*1); //makes sure the pointer is
set to null.
Image being a struct that was previously defined. I have looked this up
on google and the only thing that comes up is a string function, which
this doesn't appear to match. Anyone know what I'm talking about? I sure
as hell don't :) Kinda be interested if someone knows a solution, I ran
it once with memset commented and it worked fine :P Then I tried to run
it again and I got a segmentation fault (which I tracked to the memset
just to be sure, well actually the function call after the memset where
it tries to write to the struct...)
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http://nistur.chaosnet.org
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