[dundee] Re: Programming in OpenGL
Nistur
nistur at googlemail.com
Thu Feb 21 18:55:37 GMT 2008
Actually, forget about that, turns out I was doing something stupid
somewhere else :)
Nistur wrote:
> Hmmm, I've got a graphics programming module that I've kinda been
> neglecting as we have to demonstrate it on Windoze machines and I can
> never be bothered to boot 'doze...
> I have finally got motivated though and decided to make an environment
> similar to what we have been given, which was using the Windows API...
> Thankfully our lecturer based his framework on the NeHe tutorials,
> which also have a Linux copy of their tutorials handy. The problem
> comes in the slight differences between NeHe and what we have. The
> problem I have at the moment is that the windows stuff we have has
> this in it:
> Image *Texture[1]; //Creates storage space for the texture
> Width hieght info etc, and the data itself .
> memset(Texture,0,sizeof(void *)*1); //makes sure the pointer is
> set to null.
> Image being a struct that was previously defined. I have looked this
> up on google and the only thing that comes up is a string function,
> which this doesn't appear to match. Anyone know what I'm talking
> about? I sure as hell don't :) Kinda be interested if someone knows a
> solution, I ran it once with memset commented and it worked fine :P
> Then I tried to run it again and I got a segmentation fault (which I
> tracked to the memset just to be sure, well actually the function call
> after the memset where it tries to write to the struct...)
>
> ------------------------------------------
> http://nistur.chaosnet.org
>
>
------------------------------------------
http://nistur.chaosnet.org
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