[Gllug] svgalibs and emulators
William Palfreman
william at palfreman.com
Thu Aug 16 20:33:54 UTC 2001
I've been playing with spectemu Spectrum emulator using svgalibs (i.e. I
chose not to run it in X) and I noticed that the emulator halts when I
switch virtual consoles - when you are loading a tape file it makes sense
to check your email on another VC, right? I found that it definitely
halts when it is not the active screen, no matter how many emulators you
run on different consoles. Now it makes for a very authentic Spectrum
experience to have to watch the flashing screen while a tape file loads
from the hard disk at tape speed, but it seems a bit odd. Is because the
emulator is directly accessing the video hardware through svgalibs, so no
screen = no process, or what? I know it is written in 386 assembly
language, but I wouldn't have thought that would make any difference to
its multitaskingness. Does anyone know what the mechanics of it actually
are?
--
W. Palfreman.
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