[Gllug] Network maps
Vincent AE Scott
gllug at codex.net
Fri Sep 27 15:47:51 UTC 2002
Adam Bower(adam.bower at framestore-cfc.com)@Fri, Sep 27, 2002 at 04:41:40PM +0100:
> Vincent AE Scott wrote:
> >
> >so, to sum up, for mapping at least, there's not much choice, most of
> >the tools will handle a few local /24's but dont expect them to go much
> >further. OpenNMS might be an option, as John has pointed out, but it
> >almost requires a super computer before it'll run.
>
> Hmmm, could you define "supercomputer"
something with one or more *fast* processors, and plenty of ram. i'd
guestimate at least 1gig to run it for a /24. it used to be a complete
bloated pig, all written in java you see. maybe it's improved now, but
12 months ago they made no bones about it having big requirements.
> >it really depends on the size of the network, the free solutions should
> >be OK for a small system. if your talking enterprise, then you really
> >should consider commercial offerings. but they do cost mega moola.
>
> Nope the free solutions are not good enough yet, and I know about the
> expensive ones having used them in previous jobs. All I want is
> something inbetween what I have found in the free software arena and the
> paid for arena. I am getting this horrible feeling that there may well
> be itches that will need to be scratched soon.
IMHO, (and after having dissed it a bit), OpenNMS is probably your
best option. only because its more advanced than the free alternatives,
and is somewhat cheaper than the commercial alternative.
altho, i havent looked at cheops-ng, maybe it has improved.
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