[Gllug] Games Programming

Daniel Andersson daniel at septum.org
Tue Sep 24 15:26:13 UTC 2002


maybe look at the quake/doom-engine?
never looked at it myself, but if i'd be going down the 3d-route, i'd have a
look at it :)

/ d

----- Original Message -----
From: "Harry Jackson" <postituk at yahoo.com>
To: "Gllug" <gllug at linux.co.uk>
Sent: Tuesday, September 24, 2002 4:22 PM
Subject: [Gllug] Games Programming


> Hi all
>
> Can anyone recommend any decent resources for games programming
> particularly vectors, matrices and BSP trees. I would like something
> that would give me a decent steer to write some basic graphics in c++.
> I have found plenty of the above but I am already fairly confident with
> calculating vectors etc but would like a tutorial on how to apply it to
> a game (if there is such a thing). Any pointers appreciated.
>
> H


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