[Gllug] <segmentation fault, sdl parachute deployed.>

Richard Jones rich at annexia.org
Fri Nov 5 09:51:55 UTC 2004


On Tue, Nov 02, 2004 at 12:10:26AM +0000, Gary Pownall wrote:
> Hi guys, can anyone help with this?
> 
> <segmentation fault, sdl parachute deployed.>
> 
> I compiled and ran a game called briquolo (3d breakout clone) it worked 
> really well for a couple of seesions but then it just died and everytime 
> I try to fire it up I get the above error message... I've searched and 
> searched on the web but found little to go on... any ideas?

Not a lot to go on here.  If the game dies when starting up, it's
likely that this is happening when reading its start up files (eg
``.briquolo*'' if such a file exists or a high-scores table
somewhere).  To find out what files it's actually reading, you'll need
to ``strace'' the program as it starts up:

strace -o /tmp/trace briquolo

then examine the /tmp/trace file - start by looking at the end of the
file.  Deleting the start-up files will probably correct the problem,
although you'll lose your preferences, high scores and so on.

Rich.

-- 
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