[Gllug] PNGs

Dylan dylan at dylan.me.uk
Tue Feb 13 13:54:02 UTC 2007


On Tuesday 13 February 2007, Rich Walker wrote:
> Steven Goodwin <steev at tuls.pauken.co.uk> writes:
> > I'd say that reducing the memory footprint (by filtering an/or other
> > methods) is _especially_ on a mobile platform. Some phones have only 64K
> > for the code, and graphics. The techniques necessary to get a game (for
> > example) into this space are quite horrible from the software
> > engineering pov. e.g. putting all code into one class, since each class
> > definition adds 100+ bytes.
>
> 64k for the code and the graphics?
>
> Go and get your games programmers a BBC micro and a copy of Frak!

FRAK! I knew there was a good use for those BBCs in the cellar! Was a bit 
disapointed when I found my copy of Elite was so degraded I couldn't get it 
to run.

Dylan

>
> Really.


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