[Gllug] [OT] Lost packets
James Courtier-Dutton
james.dutton at gmail.com
Thu Jul 2 13:14:42 UTC 2009
Hi,
If I have a UDP packet one side of the network, and I want to send it
to the other side of the network. What is the best way to ensure the
information contained in the packet gets through within 1 second
without being lost.
Example solution:
Duplicate the packet at the sender with a delay of 200ms, so that when
there is a failure and autoswitch within the network that would drop
one packet, will not drop the second packet. Add a de-dupe function at
the receiving end.
Can anyone think of any other solutions?
Kind Regards
James
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