[HLUG] Herefordshire Digest, Vol 1331, Issue 2
dicegeorge at hotmail dot com
dicegeorge at hotmail.com
Sat Jul 23 16:43:58 UTC 2011
I think putting an age would be bad
cos then slower kids sould get discouragedat doing younger kids levels,
better to put the icons in level of easyness,
so beginners start with the easiest and learn how to do mouse and keyboard
etc.
[g]
PS
Please include SOKOBAN
its the best game I know,
simple to explain,
mind manglingly hard to play at higher levels!
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From: "Pete Linnell" <info at lifespacedesign.co.uk>
Sent: Saturday, July 23, 2011 5:16 PM
To: "Herefordshire Linux Users Group." <herefordshire at mailman.lug.org.uk>
Subject: Re: [HLUG] Herefordshire Digest, Vol 1331, Issue 2
> On 23/07/11 16:07, Kevin Dontenville wrote:
>> BTW Polly is enjoying Tuxedu, a few of the games need some additional
>> explanation but generally intuitive. Some are somewhat too simple for her
>> age but she quickly determines that ;-) Is there any grading on the age
>> relevance or difficulty levels across the games? Perhaps being able to
>> select a slider on age, key stage level or similar may be good.
>>
>> K
> Good question! I am getting my head round the nat. curr. keystage
> attainment requirements and the suggested syllabus's. One issue is how
> well kids are able to select their own level and how much this depends on
> teachers ( or classroom assistants) doing the selecting for them. I am
> going to get sight of the tuxedu this time tomorrow and hope to be working
> on the scoping roadmap shortly thereafter.
> Pete H@
>
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