[Klug-general] xorcurses, a game i remade in linux
james at jwm-art.net
Tue Sep 15 00:36:12 UTC 2009
On 15/9/2009, "Alan Pope" <alan at popey.com> wrote:
>2009/9/15 james morris <james at jwm-art.net>:
>> based upon xor by astral software 1987
>> no need for nimble fingers, lightening reaction times, or precise
>> targeting of fire power, just devious logic to defeat Xor* and escape
>> the 15 mazes.
>Nice :) I like it. Just had to install libncurses5-dev on my box and
>after a quick "make" I was in!
>Where do you want bug reports?
Not got anything setup, so just to my email address.
>1. I can't see where I am on the map, which would be nice (dunno if
>this was a feature on the original game).
Only masks and walls are shown on the map once you have collected the map
>2. It segfaulted when i resized the terminal from full screen back to
>80x25 by double clicking the title bar .
Oh, that's um interesting. Had forgotten to properly check it. I can't
reproduce it as a segfault, but the display does get mashed. Does not
happen in xterm, but does in Xfce Terminal. Might be something to do
with some of the char variable types I used for data storage maybe.
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