[dundee] changing BPP?
Nistur
nistur at googlemail.com
Fri Apr 11 09:48:45 BST 2008
oh, ok then, as a method of testing coursework's it would be cool. I think
you're hitting a problem with that though as, if you want to get the most
out of it as a cabinet, you want Linux so you don't have all the windows
crap clogging it up. The only thing we're taught under Linux is PS2, and
there's no stable PS2 emulator. The openGL of second year is obviously
possible under Linux (I've pieced together a framework that matches what
we're given for 'doze from the NeHe tutorials) but that would take extra
work on the student's part to make it cross compilable, and we all know how
students are with "extra work" plus currently the OpenGL doesn't class as a
game, it's a 3D scene.
Everything later on uses DirectX, and the uni's just replacing everything
with DX10 cards so they can teach that. Can you afford a PC ready for Vista
for this project?
What I think would be best would be to find a good open source Linux game,
like I said, Frets on Fire would be great, you could make custom controllers
(plenty of guides online) and I can guarantee it will be a hit. You can get
thousands of songs for it... I mean there is always Tux Racer and whereas we
might see it as the Flagship Linux game, it's not all that interesting to
people that don't know what it is or why it is.
Another thing that's worth considering, if you're planning on one machine
now as a test machine, then build another one, you could then rebuild the
first to match the second (or keep it if you so desire) and run a network
game on it, Sauerbraten is looking VERY nice and whereas 2 players is a bit
boring, it shouldn't be that much of a problem to enlarge it when donations
allow for it. Plus if it's getting more games in, people are more likely to
donate.
The Space invaders idea is... good in a way, and it will be played every now
and then, I don't think it will cause that much interest.
Nistur
On Fri, Apr 11, 2008 at 9:17 AM, Tim Spencer <samurai.mit at gmail.com> wrote:
> Reason for the whole think is that i am well pissed of with what games the
> uni offers and (yes when i had to much time) and i was browsing through
> hackaday.com i found a link to a link of a site which described a guy
> building his own cabinet. I have coded games before (although not as
> extencive) I though it would be brilliant to offer people the opportunity to
> host their games in something cool somewhere. Spoke to the union and they
> like the idea, althought they wold normally keep a percentage of the profit
> of such things, thats why i though it would be on a donation basis rather
> then paying (plus the moeny recieving thing costs a LOT). the first one is
> gonna be an experiment, and i know of all copy rigth issues, (i want it to
> run some roms privatly first thoug to test gaming experience ;) ), but for
> the futhure i though about a platform for students to publish their games
> e.g. games designed for for uni cw (this could mean they could decribe this
> as the testing phase). I have bougth some button currently trying to reverse
> an old keyboared and set up a emulator plus a nice rom to test the (inner
> set up) export the whole thing to dundee and then build a cabinet and do my
> coursework.
>
>
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