Quake 1 (was [Preston] Are we ubergeeks?)

Richard Revis preston at mailman.lug.org.uk
Sun May 18 17:52:00 2003


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On Sunday 18 May 2003 12:03 pm, Matthew T. Atkinson wrote:

> I remember posting a while back about this but nobody knew anything that
> could help at the time.  However, I have good news for you as there is a
> project called QuakeForge that maintains an up-to-date version of the
> GPL'd Quake code.  The engine has some enhancements, but if you use it
> with the original Quake data you get the original Quake experience (oh
> dear, I sound like M$ :D).

QF works fine - even with GLX, thanks. I should have checked portage first,=
 as=20
it's in there, d'oh.

It quits every time I select mutliplayer however, I suspect that unlile=20
GLQuake it never got the TCP/IP upgrade, and I don't think that QuakeWorld=
=20
(also included with quakeforge) allows you to play co-op multiplayer :o\

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Richard Revis
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